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Like sensible
folk, Left-John Mocker stayed out of Texas. Mostly. He made an exception
for Smokin' Sam's card house in Amarillo. The Mocker played cards for a
living, and Smokin' Sam's held his luck. Or so he had come to believe.
In all other
things Left-John was the pinnacle of rationality. He'd cashed in on the
stereotypical stoicism of his Comanche heritage and honed a poker face
that gave nothing away. Day to day, game to game, and card by card, he
didn't believe in superstition. But luck was something else entirely.
Every few years he returned to Sam's, like some kind of recurring Hajj,
responding to a call that he alone heard.
The Mocker
crossed the border from Oklahoma, leaving the United States behind and
entered the Standalone Star State. Texas had been expelled from the
union after an experimental chrono-schism pulled it out of the normal
time flow. Amarillo hadn't been hit too hard; the ratio generally
hovered around twenty to one. Left-John had three weeks before he had to
be back in Jersey, which -- factoring in a safety buffer -- gave him a
full six hours of play.
Despite the
slow time, the card house had a fresh selection of regular players every
time he visited, as well as a new "Sam" managing the place, a fluke of
some house policy. About the only familiar faces he encountered, time
after time, were the dealers. They never seemed to move on.
From the
outside, Smokin' Sam's looked like a family restaurant abandoned after a
fire, which in fact it was. The stuccoed walls were black with soot and
char, the windows boarded over with dark wood and urban runes. Inside,
every bit of fire damage had been repaired and every indication of
family dining removed. The lingering scent of smoke came from locally
grown tobacco.
Sam had
replaced the burned and blistered booths of the restaurant with half a
dozen round tables, each topped with green felt and surrounded by eight
captain's chairs. Track lighting gave full illumination to anyone seated
at those tables and left the rest of the interior in shadow. An old
fashioned bar complete with brass foot rail ran along the back wall. A
handful of waitresses wearing engine-red hot pants, matching half tees,
and singed fire-fighter helmets roamed the room serving drinks. A cigar
store Indian wearing a pair of opaque sunglasses stood just inside the
door. Above its head a needlepoint sampler read
HOUSE RULES:
TIES GO TO
LONGEST TEXAS RESIDENCY
A fat man
stood to the side of the wooden Indian, reeking of cologne that seemed
two parts bourbon and one part swamp gas. He wore a flashing name badge
that entreated one and all to "Call Me Sam," and he stopped Left-John
Mocker almost before his eyes adjusted to the gloom.
"You can't
play here," said Flashing Sam. He stood a head and a half shorter than
Left-John and had positioned himself so close he had to tilt his head
back, revealing that his thick yellow moustache had its source in his
nostrils.
"You
discriminate against Indians?" said the Mocker, his face as stone cold
as when he lay in bed asleep or sat at a high stakes tournament.
"'course not,
Indians are welcome. Pros are another matter." Sam held up a data padd.
An image of the Mocker appeared above his name on its tiny screen, along
with his ranking in the Probability Guild. "You've got jazz master
status," said Sam, "a double Coltrane rating. If I let you play here
you'll clean out my regulars and move on to your next hustle. No
thanks."
"I play here
all the time," said the Mocker. "You must be new. Where's Sam?"
"I'm Sam,"
said Flashing Sam, and pointed to his badge like a sheriff's star. "The
last Sam ran off to Tierra Del Fuego with the beer distributor's
daughter. This is my place now, and I don't allow no guild members to
play here." He took a step back and regarded the Mocker with a well
rehearsed sneer, then nodded his head toward an obvious security camera.
"And don't even think about coming back in disguise when I'm not here,
cuz the facial recognition software will pick you out easy as aces.
You've been logged and you've been warned. You show up again and there
won't be no friendly chat like now. Got it?"
"Got it."
Left-John paused, not considering but not leaving. He paused because
even without cards this was still a card game, because he was still
holding something, and because there was a pot that he wanted and wasn't
ready to give up on. He paused because, being who he was, he knew that
there are times in any game for quick action and times to suspend all
motion. This was one of the latter. He watched Sam tense and fidget a
bit. Agreeing with the man had partially disarmed him; following that up
with not leaving had further confused him. Left-John Mocker could almost
see the man working it all through and just before Sam reached a
decision the Mocker asked, "What if I promise not to win."
"Huh?"
"What if I
promise not to win. I just want to play here, Sam. I don't need to win."
"Bullshit!
You're shiny."
"Shiny." The
Mocker repeated the word with an intonation between question and
statement, irony and amusement.
"Shiny as a
caddy fresh from the carwash with a slow hand carnauba job," said Sam.
"You're holding a double Coltrane rating. You can't help but win. Nice
joke. I never met a pro with a sense of humor before."
"What if I
give you my word that I won't win."
"You can't,"
said Sam, snorting.
"Excuse me?"
"Even a pro
can't control random chance. That's what makes it a card game. A guild
member's word is sacrosanct in a licensed card house; you won't promise
something you know you can't deliver."
Left-John
Mocker nodded. "Ah. That is a point. Well, then I'm down to my last
chip."
"If you've got
another play I'll hear you out. You've been more amusement than I
expected from you."
"What if I cut
you in? No risk to you, only profit if I win."
Sam stopped,
everything but his badge. He froze like a bull that's been whacked in
the head with a hammer and doesn't know it's dead. When movement resumed
it started in his hands. One began making a circular stroking motion
that started on either side of his moustache and traced the shape of his
mouth, which hung partway open. His other hand dug in the front pocket
of his jeans and worked at something it found there. The Mocker said
nothing, merely catalogued the man's mannerisms with a choreographer's
eye and filed them away with a mental note that whatever else he might
be, Flashing Sam was no card player.
"What's the
cut?" said Sam.
"Fifty
percent."
"Ninety."
The Mocker
almost smiled; almost. "Why would I bother to play for only ten percent
of the winnings while assuming one hundred percent of the risk?"
"Your reasons
don't concern me none. A minute ago you were begging to play just so you
could lose. What does it matter if instead of losing you only get a
tenth of your winnings? Do you want to play here or don't you?"
"I do. Ninety
percent it is. We have a deal."
Sam wiped his
right hand on his hip and stuck it out in front of the gambler. "Shake
on it."
The Mocker
looked at the hand and then shifted his gaze to meet Sam's eyes. "You've
got my word," he said. "You don't need my hand. Now get out of my way
and find me an open table; I've got to get back to Jersey by the end of
the month.
#
Two minutes
later Left-John Mocker had traded cash for chips and pulled up a chair
at one of the high stakes Hold'em tables. Sam hovered over the table's
dealer as he introduced the Mocker to the other players, noting both his
membership in the Probability Guild and his jazz master status, babbling
on about what a rare privilege and opportunity this was for everyone at
the table. Left-John Mocker remained silent through all of it. He nodded
to the dealer, a tall drink of water whom Left-John remembered as having
been the managing Sam on a previous visit, but whose name tag read
Buck. The dealer returned the nod and Left-John turned to study his
opponents, all the while rolling a thousand dollar chip back and forth
over his fingers.
Several of the
other players were pensioners, people who popped over the border and out
of the chrono-schism just often enough to pick up their monthly
retirement checks, cash them, and then blow them in a single day's
gaming in slow time. Under more normal circumstances, Left-John Mocker
didn't play against pensioners, which was yet another reason he usually
stayed out of Texas. Taking their money just left him feeling unclean.
But this was
Smokin' Sam's, and he never won here. That was the point. Left-John
Mocker had won games and tournaments at every major card house and
casino in Human Space. He knew nearly one hundred different card games,
and he could win at every one of them. But not at Smokin' Sam's. He kept
his luck here. His bad luck.
When it came
to luck, Left-John didn't take the good with the bad. He set the bad
aside, stored it up near to bursting, like the proverbial camel, one
straw short of a chiropractor, saving it for Smokin' Sam's. Left-John
had come to lose and lose and lose and lose some more. He intended to
keep losing until he drained the bad luck out of him, so that when he
sat down at every other gaming table anywhere else, he could win.
Whether it was because of the Texas chrono-schism or just something
about this particular card house that he'd made holy in his own mind,
something impossible happened here and nowhere else. Rationality met
superstition here, and the replicated outcome produced faith. The rules
of probability and the law of large numbers met anecdotal evidence, and
fell like a casualty of some statistical war. Left-John Mocker had come
here to lose, no matter how much he might have to work to do it. A
lifetime of professional card playing guaranteed it would be difficult.
Think about
it. Ask the first chair violinist of a national orchestra to play an
entire performance with an out of tune instrument. Demand a poet
laureate to spend an evening speaking in ribald limericks only using
single syllable words. Insist that a master painter grip a brush between
the cheeks of his ass and fill a canvas, knowing it will hang next to
his greatest masterpiece in some museum. Or simply consider these
things, and then feel pity for Left-John Mocker, whose talent and gift
and reason for living was to play cards and play well.
He worked hard
to lose. He bet when he had nothing, checked when he should have raised,
and reraised a check-raise when he should have folded. Throughout Human
Space he knew five hundred players who could have seized on any one of
these patterns and stripped him of his bankroll in short order. Alas,
none of them were present. The players seated at his table didn't
believe him.
Instead, they
clung to the illusion that he operated under some hidden purpose,
convincing themselves they'd misread some subtle detail in the pattern
of wagers, or that he was setting them up for a hustle. They retreated
from his pointless raises, threw away winning hands, surrendered the
blinds to him again and again. With the result that instead of losing,
the Mocker won hand after hand.
He strove
harder. He invented tells, little gestures that he hoped would appear to
be subtle but still noticeable. He drummed his fingers whenever he'd
been dealt a pair. He rubbed the bridge of his nose when he bluffed. He
yawned and stretched like the king of the forest when he held an
unbeatable hand.
And still the
other players refused to believe, refused to act on a cornucopia of
clues and signals and signposts. They ignored his drumming fingers,
folded more often than not when he rubbed his nose, and reraised him
over and over with every yawn. And most of the time, they lost. Most.
Once in a while, perhaps one time in ten, the random nature of the cards
would cause one of them to win a hand, and they would all nod with
vindication that they had played him right, no matter the evidence of
their dwindling stacks of chips.
After two
hours at the high stakes table the Mocker was up more than four hundred
thousand dollars, which likely elated Flashing Sam, but did nothing to
improve his own mood. Left-John's plan of accruing bad luck had acquired
its own exceptional streak of bad luck, which he doubted counted toward
the winning outcomes he needed in the gambling halls beyond Texas.
Play
continued. A small crowd of onlookers gathered around the table. Most of
them had never seen a ranked Guild member, let alone a double Coltrane
player. There were a couple locals, not regulars or pensioners, who
remembered him from previous trips. They hung back, sharing winks and
smirks, making side bets with the onlookers who took their wagers with
embarrassed glee. As time wore on and the Mocker continued to win, they
started looking worried.
During the
third hour, and despite his best efforts to lose, Left-John Mocker
cleaned out three of his opponents. And damn him if they didn't come
around to his seat to shake his hand and thank him for the pleasure of
giving him their money. The tiny throng cheered the losers as each
retired from the table. They were ordinary card players who had sat at a
table with a Guild member and maybe even won a hand or two, elevating
them to celebrity status. Fresh players vied with one another for the
privilege of buying into the table each time a seat opened, as if they
too longed for the distinction of losing to him. People can be funny
like that.
After four
hours of play, Left-John Mocker had won more than seven hundred fifty
thousand dollars. Only two hours remained, and far from simply losing
his initial stake, he had to lose all his winnings as well. It didn't
seem to matter what he did, he still won. Realizing this, he resolved to
try one last gambit, and do nothing.
When Buck
dealt the next hand, the Mocker didn't bother to look at his cards; when
play passed to him he simply bet half the value of the pot. His
opponents stared, silent and confused, and even their starstruck minds
knew this could not be a trick. Two of the players in line after him
called his bet; one raised. The Mocker saw the raise. Play progressed
and he still left his cards untouched. After the flop he bet, was
raised, reraised himself, was reraised in turn, and called. He bet at
the turn, and again at the river, and when he flipped his cards at the
showdown he finally saw them at the same time as everyone else: a trey
and six, off suit. One of his opponents had a full house, Queens over
nines. Another had a straight. The Mocker with only Queen high crap, had
managed to put nearly forty thousand dollars into the pot. And he'd
lost. Finally, and substantially, he'd lost. His prospects looked
brighter.
He played the
next several hands the same way, betting his hole cards unseen, raising
and reraising until the showdown. He lost over one hundred seventy
thousand dollars and began to breathe easier.
The next hand
had Left-John on the button and thus last to bet. As play moved around
the table several players bet. Left-John reraised and, despite having
seen him lose the last five hands, all but one of his opponents folded,
and that one reraised him. When it came around to him, but before he
could call or re-raise, again without glancing at his cards, the
remaining player raped his knuckles on the table to get Left John
Mocker's attention.
"Pardon me for
saying so, Mr. Mocker, but you're taking all the pleasure out of the
game." The speaker sat halfway around the table from his left, a
middle-aged cowboy who'd kept his black Stetson on when he replaced one
of the pensioners at the table more than an hour ago. Buck had
introduced him as Earl.
"How's that?"
said Left-John as he played with his chips, making a series of fifty
thousand dollar stacks.
"There's no
heart in what you're doing, in the way you're playing. Are you having a
go at us? Looking down your nose cuz we're just card players without so
much as a jazz rating among the lot of us?"
Left-John
stopped stacking his chips. He tipped his chin up a few degrees. "And
what if I am?"
Earl put his
hands on the table, palms down and said, "if I thought that, if I
thought any man here was using me for sport, let alone using all of us
that way, well, I think Texas honor would require me to whup that man's
ass to remind him where he was."
The Mocker
allowed himself an internal smile that never made it to his lips. "Then
it'd be pretty stupid of me to be doing that."
"Yep," said
Earl. "And a man don't rise to your level in the Probability Guild being
stupid, so tell us what you're really doing."
There's a
moment that any professional gambler can tell you about, a moment when
you can feel Lady Luck behind you, pressing her generous endowments
against your shoulder blade and breathing hotly into your ear. Left-John
Mocker had felt that moment many times before. He'd known it at gaming
tables in Rio and in Belfast. He'd ridden it during a tournament on
Brunzibar. He'd grasped it and felt it slip from his fingers during the
last round of play at the Clarkeson embassy on Burke's world. He
recognized it now, perceiving it as a faint sensitivity in the tips of
his fingers and an awareness at the base of his neck. No doubt about it,
Luck was with him. But could he could trust it? This was Texas and
Smokin' Sam's. This was the home of his luck. He'd never felt the Lady
here before, and it occurred to him that under the circumstances she
could be a real bitch.
The gambler
gambled. "I'm looking for you, Earl," he said. "You called my bluff.
That's the kind of stones I came here to see. There's just one more
test, to know for sure."
"What's that?"
said Earl.
"Whether or
not you'll call me when I go all in now." Left-John pushed the
remainder of his chips forward, more than six hundred thousand dollars
worth.
If Left-John
had been the game's big winner, Earl had been the little one since he'd
joined the game. He'd done well, but he didn't have that much in front
of him, not by a long shot. Earl looked to Sam, and a nod passed between
them that told everyone at the table that Earl was good for it.
"If I call
you, I clean you out," said Earl.
"If you call
and win," corrected the Mocker.
"If I lose,
I'd be giving you almost everything I have in the world."
"That happens
a lot in poker.
"You still
ain't looked at your cards. You're just living up to your name, and
mocking us again."
"My bet's in,"
said Left-John. "There's no mockery in the pot, just a bit of my money,
and all the money I've won from everyone here. You've looked at your
cards, and all you have to decide is whether you think you can win the
hand."
Flashing Sam
slipped around the table, midway between Earl and Left-John Mocker.
"That's the biggest pot we've ever had since I've been Sam."
"You think
that's gonna scare me off?" said Earl.
"It
shouldn't," said Left-John. He'd locked his gaze on Earl and held the
other man's eyes. "There're only three things that matter, and only two
to worry about, when you're in a heads up situation."
No one spoke.
It was like none of the other players or the men and women crowded
around the table even existed. Earl didn't so much as blink. "You gonna
say what they are?" he asked, breaking the silence.
Left-John held
up a single finger. "Your cards." He raised a second digit. "And what
your opponent's thinking."
"You said
three things," said Earl.
"But only two
worth worrying over. The third you can't do anything about."
"What is it?"
said Earl.
"Luck," said
Left-John, "and it's taken down every Guild member more than once."
"I'll call,"
said Earl. Flashing Sam handed him a data padd. Earl punched the keys
and transferred the full amount of his savings into the padd and slid it
to the center of the table with the rest of the wager. "What have you
got?"
The Mocker
turned over his cards, deuce and seven off suit.
"Dead man's
hand," said the player to Earl's left.
Earl revealed
his own cards, ace king suited. "Big Slick," said another player. "Best
and worst hands in the game."
"Doesn't mean
anything," said Flashing Sam. "The flop could be three sevens. I've seen
it happen."
The dealer
nodded to both players and revealed the flop, five, six, and eight, all
spades, the one suit neither player had.
"That's no
help to any one," said Flashing Sam.
"The Ace is
still high card," said Buck.
Earl gave a
nervous nod and Left-John allowed himself to smile. "Let's see the
turn," he said.
Buck revealed
the fourth common card, a four of spades.
"He's got a
straight," said Sam, his whole body practically deflating with relief.
Earl frowned.
"Your three things was my cards, what the other player's thinking, and
luck," he said. "We can see each other's cards. What are you thinking
about?"
"I'm thinking
about luck," said the Mocker.
Buck looked
first to the Mocker and then to Earl before flipping over the river, the
final common card. It was a seven of spades.
"It's a draw,"
said Flashing Sam, blinking in disbelief. "They both have the same
straight flush. They split the pot."
Buck shook his
head. "Not here. House rules: no draws. Longest Texas residency wins."
"I'm from
Oklahoma," said Left-John. "Where are you from, Earl?"
"New Mexico,"
said Earl. "I ran into some trouble -- a misunderstanding, you know how
it is -- and moved here about two years ago."
"Beats me,"
said Left-John. "I've only been here the past few hours.
Congratulations."
Earl looked
stunned. "There's close to two million in the pot. I never won that kind
of money," he said.
Flashing Sam
slammed his hands flat on the table. "What are you talking about? That
sign by the entrance? That's just decoration. It's a draw. They split
the pot."
Buck shook his
head. "Check your contract. It's in the fine print, under binding
traditions and customs. I didn't pay any mind to it myself, back when I
was Sam."
"You were
Sam?" said Earl.
"Yep, until
someone won a big game on a draw hand and invoked the house rule. He
bought me out with his winnings. That was five or six Sams ago."
Earl's face
lit up. "Could I do that? Buy Sam here out?"
"Why would you
want to do that?" asked Left-John.
Earl shrugged.
"I've just beat a double-Coltrane guild member for the biggest pot of my
life. I don't think it's going to get any better. Might as well go out
on top. I can't imagine ever getting that lucky again."
Left-John
pushed back his chair and stood up. He had just enough money tucked away
in his back pocket to get him out of Texas and back to Jersey. "You
never know," he said. "Luck can be funny that way."
- the end -
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